Today I am taking a look at an absolutely amazing mod that allows you to pretty much create any units you want when you forge your own kingdom. The mods allo
So the mercenary pay works off of influence. Someone posted a more in depth guide, but you can get paid more by donating prisoners (any, bandits, looters, soldiers or lords) to a castle or town. It doesn’t go by region or anything like that. You can also gain influence by donating troops to a garrison.
For a Legionary, the cost is 185G, plus whatever you paid for the "recruit". If you have managed to get decent relations with Towns or villages, and can recruit higher tier units the price goes like this: T1 - 20G T2 - 50G - T3 - 100G - T4 - 200G. For Cavalry its: T2 - 200 T3 - 250 - T4 - 350. Whats worth noticing here is the difference between
This mod simply adds new vassal titles to Bannerlord gameplay. It's nothing but pure cosmetic change. However, it increases the immersion. You can see their names/titles on Campaign Map, as well as the Encyclopedia. Every individual's title is determined based on their clan tier and their effective role. Currently, the system separates them
Yes, if you capture castles and towns while leading an army, raid villages, attack caravans or townsfolk, the owner clan/merchant will dislike you. And no, increase relations by letting lords go after battle or donating the captured lords to a "contratual friendly" lord/clan by giving them over directly on the campaign map or placing them in a
CwiQdF. vu0s3gsysx.pages.dev/54vu0s3gsysx.pages.dev/41vu0s3gsysx.pages.dev/348vu0s3gsysx.pages.dev/396vu0s3gsysx.pages.dev/218vu0s3gsysx.pages.dev/196vu0s3gsysx.pages.dev/224vu0s3gsysx.pages.dev/273vu0s3gsysx.pages.dev/274
mount and blade bannerlord how to get mercenaries